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Thread Statistics | Show CCP posts - 15 post(s) |

Oniko Sengir
The Illuminati. Pandemic Legion
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Posted - 2008.07.25 22:36:00 -
[1]
Again I think this is overdoing it. I think the introduction of something like the warp scramblers turning off mwd's and web falloff range idea would be much better.
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Oniko Sengir
The Illuminati. Pandemic Legion
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Posted - 2008.07.28 18:40:00 -
[2]
Originally by: Ranger 1
I would, however, like to see the fighters that are going to be able to keep up with nano ships doing over 2km/sec, as that is still entirely possible. 
From my testing so far, the max you can get a HAC up to is a bit over 2k/s or about 2.5k/s maxed out with HG snake set.
Fighters move between 2 and 2.5km/s. (This is before Drone nav skills, not sure if they affect fighters)
I was in an engagement last week flying a zealot with a speed of around 2.3km/s and there is no way it would be fast enough to outrun them.
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Oniko Sengir
The Illuminati. Pandemic Legion
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Posted - 2008.07.28 19:11:00 -
[3]
Edited by: Oniko Sengir on 28/07/2008 19:13:28
Originally by: Equinox Daedalus CVA, as well as TLOS frown on such changes because we enjoy killing 700 mil isk hacs and recons in our well skilled/and talented gangs. However we know you will change things irregadless of what we say/kill/do
Plz listen to reason. Keep Nanogangs alive for the CVA antinano-pvp fleet. : )

(edit to actually contribute something) Any coordinated traditional gang is practically immune to a nanogang.
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Oniko Sengir
The Illuminati. Pandemic Legion
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Posted - 2008.07.28 19:36:00 -
[4]
Originally by: Haakelen NGEmpyrean Age amirite
ROFL
... 
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Oniko Sengir
The Illuminati. Pandemic Legion
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Posted - 2008.07.28 19:56:00 -
[5]
Originally by: Haniblecter Teg
Originally by: Equinox Daedalus if you would like information onto how to kill nano's you may simply convo/mail me in game and I'll gladly assit you as long as your not KOS to the CVA..
It requires ppl fly ships properly and fit them correctly and listen in orders/coms and dont' be foolish.
Only real problem I have with nanos is it pretty much removed the battlecruser from anything but random low sec pvp with the exception the the claymore/sleip/ and vulture for pvp.
I enjoy killing nanos when i can/have the time. I dont' enjoy warping to a hostile fleet and lagging/loading for 10-20 mins only to be almost dead without even seeing hostiles.(granted that was a bit more than jita local at the time).
Tbh it really just requires you to be patient and force them to engage on your terms rather than thiers.
But how? More nanos and webs???
FFS, like he said, mail him in-game. No reason to give specifics here. (Except maybe the devs could use a few pointers...) And no of course it's not with more nanos, that's the point we're talking about here, this is about a conventional fleet.
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Oniko Sengir
The Illuminati. Pandemic Legion
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Posted - 2008.07.28 20:09:00 -
[6]
Originally by: Andnowthenews Edited by: Andnowthenews on 28/07/2008 20:01:33
Originally by: Haakelen Haniblecter, if you're seriously not trolling, if you honestly have no clue about the many multitudes of ways to kill nanoships, you're even more pointless than I first assumed.
Its kinda freaky as his kills seem to be a lot of recons and hacs on the first 2 pages although its mixed after that. And his losses are a mix of BS, BC, hacs and recons (A sigil and bestower too i tink we all gots a few of dem in our stats lol).
237 kills 37 losses so hardly ground shaking figures but not exactly sucky as far as k/d goes considering how he feels about the evils unkillable unbeatable nano peeps.
I would have thought 237 losses and 37 kills would have been closer the way he goes on about nano ships tbh.
iknowwhoyouare!
Also, yeah but I see vagas and stuff on there with him, so it looks like he could be legit about not knowing how to kill them without nanos of his own.
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Oniko Sengir
The Illuminati. Pandemic Legion
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Posted - 2008.07.28 22:13:00 -
[7]
Originally by: Tzrailasa
Originally by: Markas Crais
Originally by: Tzrailasa Nowhere else in EVE is a single very specialised ship class from a single race required to combat a very widely used tactic! Neither should it be so here!
You forget that MOST recons can still combat a nano ship. A Curse works pretty damn well against most nanos. So does a Falcon. How can you claim only one race's specialized ship can combat against a certain play style when you know that isn't true. Sure, a Rapier/Huginn is more effective but it is not the only ship.
No, I didn't. You however did not catch the main argument.
The nano-ships are already gone before the above mentioned ships can lock and engage. That is the whole point.
I see no reason why nano-fitting a ships should mean you can disengage from fights without risk when other types of ships can't. It takes away variety because it makes one tactic (nano'ing) so much less risky than other tactics, thus hurting variety in the game (because everyone wants to fly nano..).
Taking away variety is NEVER a good idea.
I wasn't with PL at the time you're speaking of. But I do know that what you're describing has nothing to do with nanos. Warping out as an enemy gang warps in is not what a nano-gang is good at. Using a Zealot as example, since it's what I fly, a standard setup will warp at 7.5 seconds, a nano setup will warp 2 seconds faster at 5.5 or if you have the MWD running, it will take a much longer time than a normal ship to get into warp.
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Oniko Sengir
The Illuminati. Pandemic Legion
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Posted - 2008.07.28 22:40:00 -
[8]
Originally by: Inflexible
Originally by: Haakelen
Originally by: Inflexible Did you just say that non-nano HAC is useless?
I sure did. There's about three or four exceptions (four if you count alternate fitting strategies of the same ship), but one of those is a feeble exploit at best.
Don't you think that fact there is ONLY one useful way to do things (fit ships in this case) is quite wrong?
Yes, I do think this is VERY wrong. CCP needs to introduce more than one way to effectively engage larger fleets.
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Oniko Sengir
The Illuminati. Pandemic Legion
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Posted - 2008.07.28 23:12:00 -
[9]
Originally by: "Kane Rizzel" Spotted in FD- on SiSi:
Quote:
[ 2008.07.28 21:58:34 ] CCP Atropos > sigh [ 2008.07.28 21:58:45 ] CCP Atropos > it's simple really [ 2008.07.28 21:58:52 ] CCP Atropos > when it becomes the de facto method for fighting [ 2008.07.28 21:58:55 ] CCP Atropos > it needs ot be nerfed [ 2008.07.28 21:59:02 ] CCP Atropos > simple as really
I find that kind of ridiculous, I mean people will eventually start using tactics that fit their needs, you can't just go nerfing everything anytime something gets popular. People have been using sniper BS as the only way to engage eachother in large fleets for years (forever?). There's no other way to fight against that, it's what everyone does, it works, needs a nerf? No. It's effective, that's why it's done. The only difference is the nano gangs are smaller scale, more people see them and they can be used more often. There are counters and tactics used to defeat to both, but they are still widely accepted as the best strategy with their respective goals.
I can understand (and agree with,) concerns about 20km/s interceptors and vagas, but I really don't think you can compare that to your standard nanoship. Those are broken extremes, anyone remember tier 2 bc passive tanking? They were too powerful at their extremes and needed to be rebalanced, but not taken out entirely.
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